Bridging the gap from Illustration to Animation
“The visual exploitation of shape ambiguity is an integral part of thinking with images. Designers do not know what exact shape will emerge but they do know how to manipulate shape ambiguity and transform images in order to obtain a desired form (Oxman, 2002).”
How can exploration of shape, form and geometry define character design in animation and illustration? To find out we follow the escapades of a fantasy delivery company trying to survive in an evolving world. Looking at this from the perspective of a solo 2d animator, it aims to highlight the key elements of character design necessary to consider when creating a character intended for animation, tapping into the wealth of an animator’s tacit knowledge to develop functioning form and interesting aesthetic. Ideally this information should help both the novice and educated practitioner when moving from one medium to another by making this implicit knowledge more explicit.